The Game Programming Starter Series: Learn to write your first pong game: Step-By-Step Lessons using Stencyl
Using Stencyl, you will learn how to make a basic pong game with this book and the free resources that come with it.
Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines.
This book focuses on pong game creation using Stencyl.
We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.
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TOC:
LICENSE AGREEMENT 4
LIMITATION OF LIABILITY 5
ABOUT THE STARTER SERIES 6
BASIC REQUIREMENTS 7
LEARNING GOALS 9
THE TARGET PLATFORM 10
TOOLS AND RESOURCES 11
LESSON 1 – THE CONCEPT OF OBJECTS AND LAYERS 14
LESSON 1 CON’T – OBJECT INTERACTION 18
LESSON 1 CON’T – CREATING NEW ACTORS 19
LESSON 1 CON’T – BACKGROUND AND SCROLLING 26
LESSON 1 CON’T – TILESETS 30
LESSON 1 CON’T – FREE ARTWORKS 33
LESSON 1 CON’T – SCALING IMPORTED ARTWORKS 34
LESSON 2 – THE CONCEPT OF ON SCREEN COORDINATES 35
LESSON 2 CON’T – SCENE AND BOUNDARIES 38
LESSON 2 CON’T – LAYERS AND SCROLL FACTORS 40
LESSON 3 – ACCEPTING USER INPUT 41
LESSON 3 CON’T – PROCESSING USER INPUT 44
LESSON 3 CON’T – BEHAVIORS 48
LESSON 3 CON’T – OBJECT INTERACTIONS 50
LESSON 3 CON’T – PLAYING SOUND EFFECT 56
LESSON 3 CON’T – TESTING & COMPILING THE GAME 60
SAMPLE SET 1 63
SAMPLE SET 2 79
WHAT IS NEXT? 83
Free resources to be used with this book:
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