The Game Programming Starter Series: Learn to write a Facebook game: Step-By-Step Lessons using Construct2
Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines.
This book focuses on Facebook game creation. The pong game created is going to run under a FB canvas. You will need to apply for your AppID in order to set this up.
We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.
TOC:
LICENSE AGREEMENT 3
LIMITATION OF LIABILITY 4
ABOUT THE STARTER SERIES 5
BASIC REQUIREMENTS 6
LEARNING GOALS 7
THE TARGET PLATFORM 8
TOOLS AND RESOURCES 9
LESSON 1 – THE CONCEPT OF OBJECTS 12
LESSON 1 CON’T – SPRITE AND ANIMATION SEQUENCE 15
LESSON 2 – THE CONCEPT OF ON-SCREEN COORDINATES 18
LESSON 2 CON’T – LAYOUT AND LAYERS 23
LESSON 2 CON’T – PROPER SCREEN SIZING 25
LESSON 2 CON’T – LAYOUT AND LAYERS 27
LESSON 3 – ACCEPTING USER INPUT 29
LESSON 3 CON’T – ABOUT THE EVENT SHEET 32
LESSON 3 CON’T – PROCESSING USER INPUT 34
LESSON 3 CON’T – PROCESSING TOUCH INPUT 41
LESSON 4 – THE CONCEPT OF COLLISION AND BOUNDARIES 44
LESSON 5 – SPAWNING NEW OBJECTS 48
LESSON 6 – USING RANDOM FUNCTION 53
LESSON 7 – CONFIGURING BOUNCING BALL MOVEMENT 55
LESSON 8 – USING DELAY TIMER 60
LESSON 9 – USING THE FB OBJECT 63
WALKING THROUGH THE SAMPLE AND EXERCISE SET 66
WHAT IS NEXT? 96
To order, please refer to: http://gameengines.net/wp/?page_id=2
Free resources to be used with this book:
If you are looking for new books on Construct 3, click HERE: http://tomorrowskills.com/2020/05/25/stem-game-programming-series-construct-2-construct-3/
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