{"id":1154,"date":"2026-05-25T21:12:03","date_gmt":"2026-05-25T21:12:03","guid":{"rendered":"https:\/\/gameengines.net\/wp\/?p=1154"},"modified":"2026-05-25T21:13:46","modified_gmt":"2026-05-25T21:13:46","slug":"from-8-bit-pioneers-to-16-bit-powerhouses-a-journey-through-gamings-golden-era","status":"publish","type":"post","link":"https:\/\/gameengines.net\/wp\/?p=1154","title":{"rendered":"From 8-Bit Pioneers to 16-Bit Powerhouses: A Journey Through Gaming\u2019s Golden Era"},"content":{"rendered":"<p class=\"ds-markdown-paragraph\"><span class=\"\">There\u2019s something magical about the chime of a 16-bit startup screen. That warm, electronic hum that promised adventure. Before the days of photorealistic graphics and 100GB downloads, gaming was defined by\u00a0<\/span><strong><span class=\"\">bits<\/span><\/strong><span class=\"\">\u00a0\u2014 and two distinct eras that shaped everything you play today. Let me take you back to a time when console wars weren\u2019t fought over frame rates, but over something much simpler: how many bits your system had.<\/span><\/p>\n<p><a href=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0053-scaled.jpeg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1129\" src=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0053-576x1024.jpeg\" alt=\"\" width=\"576\" height=\"1024\" srcset=\"https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0053-576x1024.jpeg 576w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0053-169x300.jpeg 169w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0053-768x1365.jpeg 768w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0053-864x1536.jpeg 864w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0053-1152x2048.jpeg 1152w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0053-1024x1820.jpeg 1024w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0053-scaled.jpeg 1440w\" sizes=\"(max-width: 576px) 100vw, 576px\" \/><\/a> <a href=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0051-scaled.jpeg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1130\" src=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0051-576x1024.jpeg\" alt=\"\" width=\"576\" height=\"1024\" srcset=\"https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0051-576x1024.jpeg 576w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0051-169x300.jpeg 169w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0051-768x1365.jpeg 768w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0051-864x1536.jpeg 864w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0051-1152x2048.jpeg 1152w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0051-1024x1820.jpeg 1024w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0051-scaled.jpeg 1440w\" sizes=\"(max-width: 576px) 100vw, 576px\" \/><\/a> \u00a0<a href=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0057-scaled.jpeg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1127\" src=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0057-1024x576.jpeg\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0057-1024x576.jpeg 1024w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0057-300x169.jpeg 300w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0057-768x432.jpeg 768w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0057-1536x864.jpeg 1536w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0057-2048x1152.jpeg 2048w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0057-1280x720.jpeg 1280w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a> <a href=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0035-scaled.jpeg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1134\" src=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0035-1024x576.jpeg\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0035-1024x576.jpeg 1024w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0035-300x169.jpeg 300w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0035-768x432.jpeg 768w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0035-1536x864.jpeg 1536w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0035-2048x1152.jpeg 2048w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0035-1280x720.jpeg 1280w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a> <a href=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0031-scaled.jpeg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1137\" src=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0031-1024x576.jpeg\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0031-1024x576.jpeg 1024w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0031-300x169.jpeg 300w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0031-768x432.jpeg 768w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0031-1536x864.jpeg 1536w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0031-2048x1152.jpeg 2048w, https:\/\/gameengines.net\/wp\/wp-content\/uploads\/2026\/05\/IMG-20260525-WA0031-1280x720.jpeg 1280w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<h3><span class=\"\">The 8-Bit Era: The Foundation<\/span><\/h3>\n<p class=\"ds-markdown-paragraph\"><span class=\"\">The\u00a0<\/span><strong><span class=\"\">8-bit era<\/span><\/strong><span class=\"\">, also known as the third generation of gaming, began in 1983. But here\u2019s a fun fact: earlier consoles technically had 8-bit processors too. What made this generation different was how games were played. We moved from blocky, single-screen arcade experiences to smooth scrolling worlds with actual characters, thanks to sprite\u2011based graphics. The real game\u2011changer was the D\u2011pad. Suddenly, you could control Mario with precision, tiptoeing him toward that first mushroom like your life depended on it.<\/span><\/p>\n<h4><span class=\"\">The Heavyweights of 8\u2011Bit<\/span><\/h4>\n<p class=\"ds-markdown-paragraph\"><span class=\"\">The undisputed king was the\u00a0<\/span><strong><span class=\"\">Nintendo Entertainment System (NES)<\/span><\/strong><span class=\"\">\u00a0. Released in Japan as the Famicom in 1983 and in North America in 1985, the NES single\u2011handedly revived a dead industry after the video game crash of 1983. Nintendo got clever with marketing too \u2014 they called it an \u201cEntertainment System\u201d not a \u201cgaming console,\u201d and the cartridges were \u201cGame Paks.\u201d\u00a0<\/span><em><span class=\"\">Super Mario Bros., The Legend of Zelda<\/span><\/em><span class=\"\">\u00a0and\u00a0<\/span><em><span class=\"\">Metroid<\/span><\/em><span class=\"\">\u00a0were all born here, and the system sold over 40 million units in its lifetime.<\/span><\/p>\n<p class=\"ds-markdown-paragraph\"><span class=\"\">Then there was the\u00a0<\/span><strong><span class=\"\">Sega Master System<\/span><\/strong><span class=\"\">, the underdog with swagger. Released in 1985, the Master System was technically superior to the NES \u2014 it offered better colour palettes, more memory, and even pseudo\u20113D effects. But Nintendo\u2019s ruthless licensing deals locked up most third\u2011party developers, leaving Sega struggling in North America and Japan. In Europe and Brazil, though, the Master System was a beast.<\/span><\/p>\n<p class=\"ds-markdown-paragraph\"><span class=\"\">The\u00a0<\/span><strong><span class=\"\">Atari 7800<\/span><\/strong><span class=\"\">\u00a0was the comeback kid. Originally slated for 1984, it didn\u2019t actually launch until 1986 due to company sale complications. It had one killer feature: backward compatibility with Atari 2600 games \u2014 a first for consoles. But like Sega, Nintendo\u2019s dominance left it in the dust. Finally, the\u00a0<\/span><strong><span class=\"\">SG\u20111000<\/span><\/strong><span class=\"\">\u00a0was Sega\u2019s first attempt, released the exact same day as the Famicom in Japan on July 15, 1983. It didn\u2019t sell well, but it laid the groundwork for the Master System that followed.<\/span><\/p>\n<h4><span class=\"\">What 8\u2011Bit Actually Means<\/span><\/h4>\n<p class=\"ds-markdown-paragraph\"><span class=\"\">\u201c8\u2011bit\u201d refers to the CPU\u2019s word size \u2014 basically, how much data the processor can handle in a single chunk. Think of it like a highway with eight lanes. An 8\u2011bit processor can process numbers from 0 to 255 in one go. That\u2019s why old games have those charming limitations: only 25\u201132 colours on screen, simple sound chips with about five audio channels, and resolutions around 256\u00d7240 pixels. But those limitations forced creativity. Developers had to design iconic melodies (hello,\u00a0<\/span><em><span class=\"\">Mega Man 2<\/span><\/em><span class=\"\">) and unforgettable characters using just a handful of pixels.<\/span><\/p>\n<h3><span class=\"\">The 16\u2011Bit Era: The Console Wars Begin<\/span><\/h3>\n<p class=\"ds-markdown-paragraph\"><span class=\"\">If 8\u2011bit was the foundation, 16\u2011bit was the revolution. This is where marketing got aggressive, mascots became cultural icons, and kids on playgrounds argued fiercely about whether Sega or Nintendo was better. The term \u201cbit\u201d became a marketing weapon during this era. Sega kicked things off by branding their new console as \u201c16\u2011bit\u201d \u2014 twice the power of the NES. Nintendo fired back, and suddenly \u201cbits\u201d were everywhere.<\/span><\/p>\n<h4><span class=\"\">The 16\u2011Bit Titans<\/span><\/h4>\n<p class=\"ds-markdown-paragraph\"><span class=\"\">The\u00a0<\/span><strong><span class=\"\">Sega Genesis<\/span><\/strong><span class=\"\">, known as the Mega Drive outside North America, was the cool kid. Released in Japan in 1988 and North America in 1989, the Genesis was the first true 16\u2011bit console. Sega\u2019s marketing was aggressive and adversarial: \u201cGenesis does what Nintendon\u2019t\u201d and that iconic \u201cSEGA!\u201d scream. They found their mascot in Sonic the Hedgehog \u2014 a blue blur designed to feel faster and edgier than Mario. The Genesis also made waves by keeping the gore intact in the\u00a0<\/span><em><span class=\"\">Mortal Kombat<\/span><\/em><span class=\"\">\u00a0port while Nintendo censored theirs. That move sold millions but also led to the creation of the ESRB rating system.<\/span><\/p>\n<p class=\"ds-markdown-paragraph\"><span class=\"\">The\u00a0<\/span><strong><span class=\"\">Super Nintendo Entertainment System (SNES)<\/span><\/strong><span class=\"\">\u00a0was the perfectionist. Nintendo was initially reluctant to move to 16\u2011bit, but when they finally released the SNES in Japan in 1990 and North America in 1991, it was technically superior to the Genesis in key areas. It boasted better colour (up to 256 on screen versus the Genesis\u2019s 64), advanced audio, and hardware support for Mode 7 graphics \u2014 that cool rotating and scaling effect seen in\u00a0<\/span><em><span class=\"\">F\u2011Zero<\/span><\/em><span class=\"\">\u00a0and\u00a0<\/span><em><span class=\"\">Super Mario Kart<\/span><\/em><span class=\"\">. Games like\u00a0<\/span><em><span class=\"\">The Legend of Zelda: A Link to the Past<\/span><\/em><span class=\"\">,\u00a0<\/span><em><span class=\"\">Super Metroid<\/span><\/em><span class=\"\">\u00a0and\u00a0<\/span><em><span class=\"\">Donkey Kong Country<\/span><\/em><span class=\"\">\u00a0showed what 16\u2011bit could really do. The SNES ultimately outsold the Genesis, but the war was fierce.<\/span><\/p>\n<p class=\"ds-markdown-paragraph\"><span class=\"\">The\u00a0<\/span><strong><span class=\"\">TurboGrafx\u201116<\/span><\/strong><span class=\"\">, known as the PC Engine in Japan, was the oddball. Here\u2019s where things get weird. NEC and Hudson Soft released the PC Engine in Japan in 1987 \u2014 technically the first 16\u2011bit console. But \u201c16\u2011bit\u201d was a marketing stretch. It actually had an 8\u2011bit CPU paired with two 16\u2011bit graphics chips. This hybrid design gave it impressive colour and sprite capabilities but lacked parallax scrolling. In Japan, it was a massive success, rivaling the Famicom. In North America, a delayed launch, weaker marketing, and a terrible pack\u2011in game (<\/span><em><span class=\"\">Keith Courage in Alpha Zones<\/span><\/em><span class=\"\">) doomed it against the Genesis. Still, it had gems like\u00a0<\/span><em><span class=\"\">Bonk\u2019s Adventure<\/span><\/em><span class=\"\">\u00a0and\u00a0<\/span><em><span class=\"\">Splatterhouse<\/span><\/em><span class=\"\">.<\/span><\/p>\n<p class=\"ds-markdown-paragraph\"><span class=\"\">Finally, the\u00a0<\/span><strong><span class=\"\">Neo Geo<\/span><\/strong><span class=\"\">\u00a0was the rich kid\u2019s console. Released by SNK in 1990, the Neo Geo was literally an arcade board you could plug into your TV. The graphics and sound were miles ahead of everything else \u2014 but the price was absurd:\u00a0<\/span><span class=\"katex\"><span class=\"katex-mathml\">650fortheconsoleand<\/span><span class=\"katex-html\" aria-hidden=\"true\"><span class=\"base\"><span class=\"mord\">650<\/span><span class=\"mord mathnormal\">f<\/span><span class=\"mord mathnormal\">or<\/span><span class=\"mord mathnormal\">t<\/span><span class=\"mord mathnormal\">h<\/span><span class=\"mord mathnormal\">eco<\/span><span class=\"mord mathnormal\">n<\/span><span class=\"mord mathnormal\">so<\/span><span class=\"mord mathnormal\">l<\/span><span class=\"mord mathnormal\">e<\/span><span class=\"mord mathnormal\">an<\/span><span class=\"mord mathnormal\">d<\/span><\/span><\/span><\/span><span class=\"\">250 or more per game. Needless to say, only a niche audience could afford it.<\/span><\/p>\n<h4><span class=\"\">What 16\u2011Bit Unlocked<\/span><\/h4>\n<p class=\"ds-markdown-paragraph\"><span class=\"\">A 16\u2011bit processor can handle numbers from 0 to 65,536 in a single cycle \u2014 256 times more than an 8\u2011bit chip. In practice, this meant more colours: the Genesis could display 64 colours on screen while the SNES could do 256 from a palette of 32,768. It meant better sound: stereo audio, FM synthesis, and even streaming CD audio with add\u2011ons. It introduced parallax scrolling, where backgrounds moved at different speeds to create a sense of depth for the first time. And it allowed larger sprites and more on\u2011screen action. This was the era where games started looking and sounding like art.<\/span><\/p>\n<h3><span class=\"\">The Bit Wars: Why It Mattered<\/span><\/h3>\n<p class=\"ds-markdown-paragraph\"><span class=\"\">Marketing executives knew exactly what they were doing. \u201c16 &gt; 8\u201d is a simple message a ten\u2011year\u2011old can understand and weaponise on the playground. Sega started the \u201cbit war\u201d rhetoric, and Nintendo was forced to play along. Here\u2019s the ironic truth: bits aren\u2019t everything. The TurboGrafx\u201116 proved that \u2014 its hybrid architecture was clever but couldn\u2019t match the Genesis\u2019s pure 16\u2011bit CPU in certain tasks. And later, the \u201cbit wars\u201d got ridiculous: the Atari Jaguar was marketed as 64\u2011bit (it used two 32\u2011bit chips in parallel), and some consoles claimed \u201c128\u2011bit\u201d through SIMD instructions. But honestly, the marketing worked. It gave us passion. It gave us rivalry. It gave us Sonic versus Mario.<\/span><\/p>\n<h3><span class=\"\">The Legacy You Can Still Feel Today<\/span><\/h3>\n<p class=\"ds-markdown-paragraph\"><span class=\"\">Pick up your PlayStation 5 controller. See that D\u2011pad? That\u2019s 8\u2011bit NES technology, refined over forty years. Play a modern 2D platformer like\u00a0<\/span><em><span class=\"\">Celeste<\/span><\/em><span class=\"\">\u00a0or\u00a0<\/span><em><span class=\"\">Hollow Knight<\/span><\/em><span class=\"\">. Those tight controls, responsive jumps, and layered backgrounds stand on the shoulders of 16\u2011bit giants. The 8\u2011bit era saved gaming. The 16\u2011bit era made it a cultural phenomenon. So next time you boot up a retro collection or spot an NES Classic in a store, remember: those weren\u2019t just consoles. They were time machines \u2014 and they built the world you play in today.<\/span><\/p>\n<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_1154\" class=\"pvc_stats all  \" data-element-id=\"1154\" style=\"\"><i class=\"pvc-stats-icon medium\" aria-hidden=\"true\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"far\" data-icon=\"chart-bar\" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\" class=\"svg-inline--fa fa-chart-bar fa-w-16 fa-2x\"><path fill=\"currentColor\" d=\"M396.8 352h22.4c6.4 0 12.8-6.4 12.8-12.8V108.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v230.4c0 6.4 6.4 12.8 12.8 12.8zm-192 0h22.4c6.4 0 12.8-6.4 12.8-12.8V140.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v198.4c0 6.4 6.4 12.8 12.8 12.8zm96 0h22.4c6.4 0 12.8-6.4 12.8-12.8V204.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v134.4c0 6.4 6.4 12.8 12.8 12.8zM496 400H48V80c0-8.84-7.16-16-16-16H16C7.16 64 0 71.16 0 80v336c0 17.67 14.33 32 32 32h464c8.84 0 16-7.16 16-16v-16c0-8.84-7.16-16-16-16zm-387.2-48h22.4c6.4 0 12.8-6.4 12.8-12.8v-70.4c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v70.4c0 6.4 6.4 12.8 12.8 12.8z\" class=\"\"><\/path><\/svg><\/i> <img loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"https:\/\/gameengines.net\/wp\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif\" border=0 \/><\/p>\n<div class=\"pvc_clear\"><\/div>\n","protected":false},"excerpt":{"rendered":"<p>There\u2019s something magical about the chime of a 16-bit startup screen. That warm, electronic hum that promised adventure. Before the days of photorealistic graphics and 100GB downloads, gaming was defined by\u00a0bits\u00a0\u2014 and two distinct eras that shaped everything you play today. Let me take you back to a time when console wars weren\u2019t fought over [&hellip;]<\/p>\n<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_1154\" class=\"pvc_stats all  \" data-element-id=\"1154\" style=\"\"><i class=\"pvc-stats-icon medium\" aria-hidden=\"true\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"far\" data-icon=\"chart-bar\" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\" class=\"svg-inline--fa fa-chart-bar fa-w-16 fa-2x\"><path fill=\"currentColor\" d=\"M396.8 352h22.4c6.4 0 12.8-6.4 12.8-12.8V108.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v230.4c0 6.4 6.4 12.8 12.8 12.8zm-192 0h22.4c6.4 0 12.8-6.4 12.8-12.8V140.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v198.4c0 6.4 6.4 12.8 12.8 12.8zm96 0h22.4c6.4 0 12.8-6.4 12.8-12.8V204.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v134.4c0 6.4 6.4 12.8 12.8 12.8zM496 400H48V80c0-8.84-7.16-16-16-16H16C7.16 64 0 71.16 0 80v336c0 17.67 14.33 32 32 32h464c8.84 0 16-7.16 16-16v-16c0-8.84-7.16-16-16-16zm-387.2-48h22.4c6.4 0 12.8-6.4 12.8-12.8v-70.4c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v70.4c0 6.4 6.4 12.8 12.8 12.8z\" class=\"\"><\/path><\/svg><\/i> <img loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"https:\/\/gameengines.net\/wp\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif\" border=0 \/><\/p>\n<div class=\"pvc_clear\"><\/div>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[73],"tags":[],"class_list":["post-1154","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/gameengines.net\/wp\/index.php?rest_route=\/wp\/v2\/posts\/1154"}],"collection":[{"href":"https:\/\/gameengines.net\/wp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gameengines.net\/wp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gameengines.net\/wp\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gameengines.net\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1154"}],"version-history":[{"count":2,"href":"https:\/\/gameengines.net\/wp\/index.php?rest_route=\/wp\/v2\/posts\/1154\/revisions"}],"predecessor-version":[{"id":1156,"href":"https:\/\/gameengines.net\/wp\/index.php?rest_route=\/wp\/v2\/posts\/1154\/revisions\/1156"}],"wp:attachment":[{"href":"https:\/\/gameengines.net\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1154"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gameengines.net\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1154"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gameengines.net\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1154"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}