{"id":252,"date":"2015-07-07T23:08:00","date_gmt":"2015-07-07T23:08:00","guid":{"rendered":"http:\/\/gameengines.net\/wp\/?p=252"},"modified":"2020-06-14T08:56:30","modified_gmt":"2020-06-14T08:56:30","slug":"the-game-programming-starter-series-learn-to-write-a-facebook-game-step-by-step-lessons-using-construct2","status":"publish","type":"post","link":"http:\/\/gameengines.net\/wp\/?p=252","title":{"rendered":"The Game Programming Starter Series: Learn to write a Facebook game: Step-By-Step Lessons using Construct2"},"content":{"rendered":"<p style=\"text-align: center;\"><strong>The Game Programming Starter Series: Learn to write a Facebook game: Step-By-Step Lessons using Construct2<\/strong><\/p>\n<p><a href=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2015\/07\/fb.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-265 aligncenter\" src=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2015\/07\/fb-234x300.png\" alt=\"fb\" width=\"234\" height=\"300\" srcset=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2015\/07\/fb-234x300.png 234w, http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2015\/07\/fb.png 585w\" sizes=\"(max-width: 234px) 100vw, 234px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2015\/07\/c2pongfb.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-376 aligncenter\" src=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2015\/07\/c2pongfb-229x300.png\" alt=\"c2pongfb\" width=\"229\" height=\"300\" srcset=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2015\/07\/c2pongfb-229x300.png 229w, http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2015\/07\/c2pongfb.png 368w\" sizes=\"(max-width: 229px) 100vw, 229px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines.<\/p>\n<p>This book focuses on Facebook game creation. The pong game created is going to run under a FB canvas. You will need to apply for your AppID in order to set this up.<\/p>\n<p>We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.<\/p>\n<p>TOC:<\/p>\n<p>LICENSE AGREEMENT 3<br \/>\nLIMITATION OF LIABILITY 4<br \/>\nABOUT THE STARTER SERIES 5<br \/>\nBASIC REQUIREMENTS 6<br \/>\nLEARNING GOALS 7<br \/>\nTHE TARGET PLATFORM 8<br \/>\nTOOLS AND RESOURCES 9<br \/>\nLESSON 1 &#8211; THE CONCEPT OF OBJECTS 12<br \/>\nLESSON 1 CON&#8217;T &#8211; SPRITE AND ANIMATION SEQUENCE 15<br \/>\nLESSON 2 &#8211; THE CONCEPT OF ON-SCREEN COORDINATES 18<br \/>\nLESSON 2 CON&#8217;T &#8211; LAYOUT AND LAYERS 23<br \/>\nLESSON 2 CON&#8217;T &#8211; PROPER SCREEN SIZING 25<br \/>\nLESSON 2 CON&#8217;T &#8211; LAYOUT AND LAYERS 27<br \/>\nLESSON 3 &#8211; ACCEPTING USER INPUT 29<br \/>\nLESSON 3 CON&#8217;T &#8211; ABOUT THE EVENT SHEET 32<br \/>\nLESSON 3 CON&#8217;T &#8211; PROCESSING USER INPUT 34<br \/>\nLESSON 3 CON&#8217;T &#8211; PROCESSING TOUCH INPUT 41<br \/>\nLESSON 4 &#8211; THE CONCEPT OF COLLISION AND BOUNDARIES 44<br \/>\nLESSON 5 &#8211; SPAWNING NEW OBJECTS 48<br \/>\nLESSON 6 &#8211; USING RANDOM FUNCTION 53<br \/>\nLESSON 7 &#8211; CONFIGURING BOUNCING BALL MOVEMENT 55<br \/>\nLESSON 8 &#8211; USING DELAY TIMER 60<br \/>\nLESSON 9 &#8211; USING THE FB OBJECT 63<br \/>\nWALKING THROUGH THE SAMPLE AND EXERCISE SET 66<br \/>\nWHAT IS NEXT? 96<\/p>\n<p>To order, please refer to:\u00a0<a href=\"http:\/\/gameengines.net\/wp\/?page_id=2\">http:\/\/gameengines.net\/wp\/?page_id=2<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Free resources to be used with this book:<\/strong><\/span><\/p>\n<p><a href=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2015\/07\/pongFBSAMPLE.zip\">pongFBSAMPLE<\/a><\/p>\n<p><a href=\"http:\/\/gameengines.net\/wp\/wp-content\/uploads\/2015\/07\/pongFBEXERCISE.zip\">pongFBEXERCISE<\/a><\/p>\n<p>If you are looking for new books on Construct 3, click HERE: <a href=\"http:\/\/tomorrowskills.com\/2020\/05\/25\/stem-game-programming-series-construct-2-construct-3\/\">http:\/\/tomorrowskills.com\/2020\/05\/25\/stem-game-programming-series-construct-2-construct-3\/<\/a><\/p>\n<p>&nbsp;<\/p>\n<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_252\" class=\"pvc_stats all  \" data-element-id=\"252\" style=\"\"><i class=\"pvc-stats-icon medium\" aria-hidden=\"true\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"far\" data-icon=\"chart-bar\" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\" class=\"svg-inline--fa fa-chart-bar fa-w-16 fa-2x\"><path fill=\"currentColor\" d=\"M396.8 352h22.4c6.4 0 12.8-6.4 12.8-12.8V108.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v230.4c0 6.4 6.4 12.8 12.8 12.8zm-192 0h22.4c6.4 0 12.8-6.4 12.8-12.8V140.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v198.4c0 6.4 6.4 12.8 12.8 12.8zm96 0h22.4c6.4 0 12.8-6.4 12.8-12.8V204.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v134.4c0 6.4 6.4 12.8 12.8 12.8zM496 400H48V80c0-8.84-7.16-16-16-16H16C7.16 64 0 71.16 0 80v336c0 17.67 14.33 32 32 32h464c8.84 0 16-7.16 16-16v-16c0-8.84-7.16-16-16-16zm-387.2-48h22.4c6.4 0 12.8-6.4 12.8-12.8v-70.4c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v70.4c0 6.4 6.4 12.8 12.8 12.8z\" class=\"\"><\/path><\/svg><\/i> <img loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"http:\/\/gameengines.net\/wp\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif\" border=0 \/><\/p>\n<div class=\"pvc_clear\"><\/div>\n","protected":false},"excerpt":{"rendered":"<p>The Game Programming Starter Series: Learn to write a Facebook game: Step-By-Step Lessons using Construct2 &nbsp; &nbsp; Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be [&hellip;]<\/p>\n<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_252\" class=\"pvc_stats all  \" data-element-id=\"252\" style=\"\"><i class=\"pvc-stats-icon medium\" aria-hidden=\"true\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"far\" data-icon=\"chart-bar\" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\" class=\"svg-inline--fa fa-chart-bar fa-w-16 fa-2x\"><path fill=\"currentColor\" d=\"M396.8 352h22.4c6.4 0 12.8-6.4 12.8-12.8V108.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v230.4c0 6.4 6.4 12.8 12.8 12.8zm-192 0h22.4c6.4 0 12.8-6.4 12.8-12.8V140.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v198.4c0 6.4 6.4 12.8 12.8 12.8zm96 0h22.4c6.4 0 12.8-6.4 12.8-12.8V204.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v134.4c0 6.4 6.4 12.8 12.8 12.8zM496 400H48V80c0-8.84-7.16-16-16-16H16C7.16 64 0 71.16 0 80v336c0 17.67 14.33 32 32 32h464c8.84 0 16-7.16 16-16v-16c0-8.84-7.16-16-16-16zm-387.2-48h22.4c6.4 0 12.8-6.4 12.8-12.8v-70.4c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v70.4c0 6.4 6.4 12.8 12.8 12.8z\" class=\"\"><\/path><\/svg><\/i> <img loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"http:\/\/gameengines.net\/wp\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif\" border=0 \/><\/p>\n<div class=\"pvc_clear\"><\/div>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[30,32],"tags":[33],"class_list":["post-252","post","type-post","status-publish","format-standard","hentry","category-2015-new-releases","category-starter-series-2015-construct2","tag-construct2"],"_links":{"self":[{"href":"http:\/\/gameengines.net\/wp\/index.php?rest_route=\/wp\/v2\/posts\/252"}],"collection":[{"href":"http:\/\/gameengines.net\/wp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/gameengines.net\/wp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/gameengines.net\/wp\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/gameengines.net\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=252"}],"version-history":[{"count":9,"href":"http:\/\/gameengines.net\/wp\/index.php?rest_route=\/wp\/v2\/posts\/252\/revisions"}],"predecessor-version":[{"id":781,"href":"http:\/\/gameengines.net\/wp\/index.php?rest_route=\/wp\/v2\/posts\/252\/revisions\/781"}],"wp:attachment":[{"href":"http:\/\/gameengines.net\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=252"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/gameengines.net\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=252"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/gameengines.net\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=252"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}